Dark Electro-Rock from Austin, Texas
Weird Wolves conjure a magnetic blend of darkwave, electro-rock, and synth-pop—delivering a sound that’s both haunting and hook-laden. Imagine the sonic aftermath of a midnight ritual between Nine Inch Nails, Depeche Mode , and The Cure.
Formed in 2018 by Raphael Colantonio—acclaimed video game creator (Arkane Studios) known for designing immersive video games like Prey and Dishonored—and vocalist Ava Gore, the project was born from the sudden success of their song “Realization,” featured on the soundtrack of the highly-influential game Prey: Mooncrash.
Now based in Austin, Texas, Weird Wolves has evolved into a full band with founding member Raphael Colantonio joined by vocalist/guitarist Celestina Gravely and keyboardist Ben Post. Weird Wolves has grown into a dynamic live act, electrifying audiences with their cinematic energy, dark romanticism, and atmospheric aesthetic.
With a steadily growing listenership and tracks featured on both darkwave and gamer playlists across the underground, the band is ready to bring their genre-defying sound to stages across the country.
For fans of: Depeche Mode, She Wants Revenge, Boy Harsher, HEALTH, The KVB, Zola Jesus
The band toured in Germany and Netherlands in November 2023 and played to 1,500+ people at Kulturhaus
Highlights
~15k Monthly listeners on Spotify
Realization licensed to videogame Prey - Mooncrash
Overdrive licensed to videogame Weird West
Band Members
Raf Colantonio
Vocals, Guitar, Bass & Production
Celestina Gravely
Vocals, Guitar, & Bass
Ben Post
Synth and lead hair
Press Photos
A selection of our Songs
Videos
Touring History
We have toured in Europe in November 2023, organized by our label (Out Of Line), we played in Germany and Netherlands. The biggest venue we played at is Astra Kulturhaus, to 1,500 people for the GlassDance Festival in Berlin
Quote From Battle Tapes
“I’ve been a fan of Raphael’s work with Arkane Studios for a while. So when he reached out to me about working with WeirdWolves on a song they were writing for his next game I was intrigued.
Once I heard the demo, I was excited by how much potential it had and where I could fit into the equation. Working with Raf and Ava as a team on this song really helped us to fully realize what the song was trying to become.”
-Josh Boardman (Battle Tapes)